Lesson Plan using ICT in the classroom.

Hello,

For this entry, I would like to share how I am going to use web-based software called Shiddoni in a personalized-learning-integrated lesson.

What is Shiddoni?

Shiddoni is a Web 2.0 tool with which pupils can create animated worlds. First, pupils choose whether they want to create a bird or a four-legged animal. Then, they draw the animal with a basic crayon or pencil. There are also mini tutorials for how to draw a particular kind of animal such as giraffe or turtle for those pupils who are nervous about drawing.

Teaching Procedure.

Year : 1

Enrolment : 30

Proficiency : Average

Learning Outcome(s) : By the end of the lesson, pupils should be able to:-

i) Creating a "one letter world"

ii) Writing all the letters of the ABC and playing with them – matching objects to the starting letter.

Focused Skill : Writing

Integrated Skill(s) : Reading

Previous Knowledge : Name of common objects, Alphabet

Language focus : Nouns

Set Induction

1. Teacher plays a video of alphabetical songs.

2. Teacher asks the pupils to name a few animals that were mentioned in the song.

3. Teacher introduces the lesson.

4. Teacher demonstrates by choosing a letter from the ABC.

5. Teacher enters a new empty planet in Shidonni.

6. Teacher clicks on the "draw background" button, and write the letter that have been chosen.

7. Teacher clicks on the draw animal button and draw animals that start with the chosen letter.

8. Teacher draws the background of the world, containing only thing that starts with the chosen letter.

9. Pupils enter a new empty world.

10. Pupils write all the letters of the ABC, each one as an ‘animal’.

11. Pupils draw them in various colors and decorate them.

12. Pupils watch their letters come to life and walk around

13. Pupils draw 3 foods starting with 3 different letters, and feed the correct letters with them. For example feed your ‘B’ with a banana.

Advertisements

Who want to be a Millionaire

Salam,

For preparation, I and my group mates discussed about the game. Several suggestions were given such as using the topic of culture so that we can relate this topic to other topic such as food, cloth and many more. But after several round of argument, we come to a conclusion that our group is going to use a story to relate with the games that we are going to make. “Six Children and the Elephant” were chosen because of the story have its own unique moral values and there is a lot of question that can be form based on the story itself. The story is basically about the story of six blind children giving out different interpretation of an Elephant after touching different parts of the elephant. The one who touched the elephant’s trunk said an elephant is like a snake, the one who touched the leg said it’s like a tree and so on.

During production session, some of us thought that rather than using the template given, what if we choose something more interactive and colourful like flash application for the game. So, some of us started to search on net how to create a game using flash and we manage to get a nice “Who Wants to be A Millionaire” template for the game. The only thing that we need to do is to edit the question to fit the topic that we have chosen. The reason why we prefer flash compare to PowerPoint is because; flash is a flexible tool which can be manipulated to enhance teaching and learning experience. Besides that, for me game should be fun and interactive and I can only see this element on flash game only. Although I admit that preparing a flash game take a lot of time but the outcome and the positive reaction that I saw when my group presenting our version of Who Want to be A Millionaire really made me happy.

During the presentation day, I am impress with the creativity of the other group in manipulating and developing their own version of “Who Wants to be A Millionaire” game. I think they did a marvelous job. As for my group, although we manage to attract the attention of the audience that day but there still lot of thing that we need to improve such as using a much bigger font and adapting the content of our activities to suit the target audience. That all for now.

Zoo Tycoon 2 As Educational Tool

As an avid gamer, I had realized the potential of utilizing video games as an educational tool. This is because; children nowadays spend most of their time on the computer. They loved games with interesting and colorful playing.  Thus as a future teacher, I feel that we can actually take an advantage from this situation. Let them learn something useful through the through computer games.

Computer games can combine two separate things learn and entertainment. Most children think learn is related to text book, boring and something they should avoid of. The use of games in teaching children keeps them from getting bored easily.  The computer games will be so much fun that the pupils will never even realizes that the games are intended to make them learn. So, for this entry I would like to suggest one of the interesting video game entitled “Zoo Tycoon 2” that can be used as an educational tool.

Overview of the Game

image

Zoo Tycoon 2 is a simulation game for use on a personal computer. When playing the game, you are the creator of a zoo. You choose everything from the kind of terrain to build on, what types of structures to use, the animals living in the zoo, the landscape, and the zoo staff. You have a certain amount of money to spend and you must use it to build and keep up a zoo where both the animals and the visitors are happy and content.

As an educational tool, Zoo Tycoon 2 lets the pupils become the creator of a zoo. They will do such things as:

• Create their own zoo.

• Learn about animal habitats

• Learn about the needs and wants of animals

• Learn about different terrains

• Explore the best ways to run a zoo

imageimage image image

Teaching Activities

So below are the details:

SUBJECT: Science

CLASS: 4 Berlian (Average proficiency level).

ENROLMENT: 32 pupils.

THEME: Life Processes and Living Things

TOPIC: Living Things in their Environment

LEARNING OBJECTIVE(S): By the end of the lesson, pupils should be able to:

· To help pupils understand animal habitats.

· To illustrate that animal habitats differ.

· To compare and contrast animal habitats.

· To understand animal needs and wants.

1. Start Zoo Tycoon 2 and click on PLAY TUTORIAL & SCENARIO GAME.

2. Click on SMALL ZOO (BEGINNER) and then click PLAY.

3. The screen will show a small zoo with three exhibits already built. Decide which animal belongs in each exhibit. Move the cursor over the objects on the screen to read the actual name of each object.

4. Click on the ADOPT ANIMALS icon to see which animals are available to choose from.

5. Place the animals into the correct exhibit. To do this, click on the picture of the animal, move the cursor into the middle of the exhibit, and click the mouse again.

6. After that place the three animals into the correct exhibits, more animals become available to adopt. Then, choose three more animals to adopt. First build the right kind of exhibits for the animals.

7. Click on the ADOPT ANIMALS icon to add animal shelters and animal toys to the exhibit. When you feel you have created a good exhibit, place the adopted animal in its new home.

8. You can see whether or not the animal is happy with its home. If you click on the animal, its ANIMAL INFORMATION PANEL appears. This panel shows a variety of information about the animal. You can see if the animal is happy in its home.

The lesson above shows how to implement Zoo Tycoon 2 in the classroom. I hope, this simple lesson will  give you some rough ideas on how to apply this game through out the lesson.

My review on Tux Paint

What is Tux Paint?

Initially created for the Linux operating system, Tux Paint is a drawing program designed specifically for children. In addition, Tux Paint is a very child-oriented drawing program that allows young children to explore their artistic side. Video below provide explanation on this program.

The functions of the tool

1. Paint

This is one of the prominent features in every drawing program. Paint enables the children to choose any colour and pick out the brush to start coloring in the white canvas.

image

2. Magic

This is one of the functions that provide some fun. There are many functions on this tool, a total of 29 such as rainbow, light, grass and the kaleidoscope can be used to make the project more colourful and interesting.

image

3. Stamp

Basically, with stamps, the children are given the opportunity to paint with pictures that is provided by the software. Thus, this alone can help a child to enhance their creativity skill and keep them entertain at the same time. Aside from using the stamp provided, this program also gives pupils the opportunity to make their own stamps using photographs that they might have.

image

4. Shapes

There are eight shapes to choose from and two forms of each which is the outline of the shape and a filled in version.

image

The limitations of the tool

Honestly speaking, I can hardly find any flaws in the program except that we cannot include sound to the project since it does not have the audio recording features.

When we can use this tool

As for me, teacher ought to use this tool during the practice or production stage whereby the teacher can ask the pupils to  create something with this software based on the lesson and input given by the teacher in previous lesson. They can use this tool to show their understanding of the input given by the teacher.

The user friendliness from the teacher point of view

Tux Paint interface is very child-oriented in the sense that even a children as young as 3 years old can used it. The words use for labeling is big and really simple to understand.Furthermore, there are no common menus with features hidden behind them, so it is perfect for younger children who lack basic reading skills. Besides that, the interface is colorful and simple and will appeal to the pupils. Other than that, this program also come with funny sound that will keep the pupil entertain while doing their task. Thus, in term of user friendliness from my point of view, I really recommended using Tux Paint for classroom activity.

The tool is suitable for which standard

This tool can be implemented to all standard since this program cater the pupils need regardless their age. However, in terms of assigning students to Tux Paint(during practice and production stage), the teacher should be wise to assign different tasks to the pupils. Here are some of the examples that teacher can used in the classroom:

Level 1 Students (Standard 1-3): Give each student a math problem (whatever they need work on) to illustrate using TUX Paint.  For example  2 +9 = 11, the pupils can used any shape provided and illustrate it using Tux Paint.

image

Level 2 Students (Standard 4 – 6): Teacher asks the pupils to sing the Verb song, discussed the verbs in the song and make a list on the board.  Choose a verb from the list.  Discuss ideas on how to illustrate this verb, use TUX Paint to draw a picture of the word.

image

T-PACK

TPACK is basically an alien term for me until the term is introduced in the ICT class. So, for this week, I am going to write how I TPACK is implemented in my lesson.

SUBJECT: Science

CLASS: 5 Berlian (Average proficiency level).

ENROLMENT: 33 pupils.

TIME: 9.10 a.m. – 10.40 a.m.

THEME: INVESTIGATING THE EARTH AND THE UNIVERSE

TOPIC: The Earth, the Moon and the Sun

PREVIOUS KNOWLEDGE: Pupils have learned about the movement of the Earth, the Moon and the Sun. Pupils also have learned about the solar system in standard 4.

LEARNING OBJECTIVES:

2.3 Understanding the phases of the moon.

.LEARNING OUTCOMES:

By the end of the lesson, pupils should be able to:

  • Identify the phase of the Moon.
  • Describe the phase of the Moon.
  • Halve and scrape Oreo® cookies to illustrate moon phases.
  • Label the phase of the Moon.

MORAL VALUES: Being thankful to God, Appreciate the balance of nature, being systematic

SCIENCE PROCESS SKILL: Observing, Communicating, Sequencing, and Visualizing

CCTS: Analyzing, Making conclusion, Synthesizing, Predicting and Attributing.

TEACHING AIDS: Song- “Phases of the Moon”, Graphic organizer, Laptop, Oreo® cookies and

Foam plate.

Technological Knowledge

For this lesson, I only used LCD projector, laptop and speaker as the technological instrument for my teaching activity. These three instruments are important so that I can play the video that I have downloaded from YouTube and present it to the class.

Pedagogical Knowledge

Direct Method

I started the lesson by giving information to them where I taught them about the several phases of the moon using the power point slides. This was to let them know when particular phases will appear and the importance of each phases. I used power point presentation where I showed them a picture of a picture of each phase and the name of each phase.

image  image

Cooperative Learning

Since science lesson require more than just sit, talk and listen method, I also incorporate some practical work where my pupils use Oreo cookies to create the different phases of the Moon as seen by Earthlings. After that they need to identify where the Sun and explain why we see the various Moon phases. This activity requires them to work in a group. For me, this activity enables to reinforce my pupil’s knowledge on the topic and at the same time encourage teamwork among them.

DSC00291  DSC00284  DSC00299

Content Knowledge

As for content knowledge, I used video for my set induction and power point slides for my presentation in order to introduce and reinforce my pupil’s understanding on the topic of phases of the moon.

My 10 wish list.

Welcome to my Casa once more, for this entry I would like to share about the 10 wish list on the changes in ICT situation that I want to see happening in my future school environment.

10. Smart board in each classroom.

Smart board offer the teacher with the mean to combine audio, video and word processing to teach pupils interactively. For example, in writing activity, the teacher can project pupils writing and demonstrate correction in front of the class so that the activity will benefit the whole class.

9. Workshop for the pupils.

The pupils need to be taught how to handle ICT equipment appropriately. This is essential in order to prevent the pupils to vandalize the ICT equipment such as LCD projector and computer.

8. Provide at least a notebook or e-book reader to each student.

I still remembered my during my high school time, we were promised an e-book reader for each an every one of us. At first I was amazed but as I waited and waited and waited, we still used the same old textbook until I finished my high school year. So, I hope my in the future my childhood dream will be materialized at least not for me but for my future generation.  

7. A revise smart school curriculum.

In my opinion, the smart school curricular needs to be revised. At my time, we were only given a book based on a teaching courseware. The only thing that the teacher asks us to do is to fill in the information and hand in the book at the end of the lesson to be checked. Thus, this somehow make the lesson become more rigid although it is ICT oriented learning.  So, I hope that the curriculum is already being revised so that the pupils themselves were given the freedom to become the researcher rather than the listener.

6. ICT weeks or ICT month.

If we can have English week and Bahasa month, why we cannot have ICT week in the school. During this time, we can come out with an activity that require the pupils to set up their own website or any activity that is based on ICT.

5. ICT subject as a core subject.

As Malaysia becoming more develops, I personally think we need to have ICT as one of the core subjects. Not only it will help the future generation by equipping them with ICT skill, but also preparing them to cope with the challenges that they will face in the future.

4. Well maintained and conducive Computer Lab.

Coming from a smart school myself, I can conclude that the main problem that I faced is that the school cannot maintained and at the same time struggle to keep computers up to date and in good repair. Furthermore, there are not enough operational machines in the computer labs for the pupils to play and work with. I still remember during my school time where I need to share 1 computer with 3 of my friends. For me, it is quite a hassle when a large number of student share a same computer.

3. Utilize internet application and internet based activity

Internet offers a lot of teaching and learning activity that can be used by teacher in the classroom. For example, website such as British Council offers the educators and the pupils with a lot of interactive activity to learn and to play with. Therefore; the teacher can used the online world to teach the pupils about various subject in the classroom.

2. A Computer Bank in each class.

The school administrator should set up banks of computers in classrooms or near them. A bank of five or six computers is more accessible to pupils when they need to use the technology instead of waiting for the teacher to bring the pupils to the computer labs. This is because, in my opinion as technology is becoming more common in the school environment, it should be readily available learning tool and readily available to pupils. The only school that I have seen applied this method is SK Bintang Utara and I hope the practice will be followed by other school sooner rather than later.

1. All teachers must achieve a basic level of technological capability.

Meaning that, the teachers were given enough training before conducting an ICT based learning activities. This is because, for the in order for the ICT to be used effectively, it requires understanding on how the ICT is being used to support learning. Therefore, by having the appropriate training in the field of ICT, teacher will know how to utilize the ICT in the school to the maximum level and at the same time modify the ICT based activity to suit the need of the learners.

These are my 10 wish list. I hope that these wish list can be materialized. 

ICT-Necessity in teaching?

DSC00301

When I reflect back to my Teaching Practice days in Sekolah Kebangsaan Petaling 1, I can say that the 3 month period of teaching and torturing really help me to become a better person and improve my skill in teaching. This is because, not only I learned from the senior teacher there on how to become an excellent teacher but I also learned from the pupils on how to be caring and more sensible person. Aside from that, the three memorable months also enable me to apply what I have learned these past 5 years and experimenting with my teaching method.

Since I was given two classes to teach, I thought it is much better for me to experimenting a little bit. Meaning that, I only implement the usage of ICT in one class only and focus on more traditional method on the other one. The main reason why I resort to this solution is because, the facilities in the school is not in good condition especially the computer labs and certain items like LCD is rare even for the teacher there.  Besides that, not owning a laptop is like a curse to me since the science labs only have LCD projector but no computer in it unlike my friends in Sekolah Kebangsaan Petaling 2 that have the luxury of both equipment in their science labs. During this time I realize that laptop is a must have for a teacher. 

 

 

Since the two methods are differing from each other, the feedback that I get from the pupils also differs and from the feedback and observation, I can conclude that pupils nowadays are more interested and participative when I integrate videos, music and other ICT related activities in my teaching. For example, the videos above shows several phases of the moon in a modern and unique way.  Moreover by using this video, it not only enable me to explain the several phases of the moon in a more entertaining and enjoyable manner but also enable the pupils to memorize the facts and the science terms include in the video. Other than video, I also used the teaching courseware provided by the ministry of education. The teaching courseware is really useful but since my class consist of the pupils who are quite weak in English, it is quite a pain in a neck for me to explain and translate the terms one by one. Thus, to solve this problem i resort to create my own PowerPoint slides with simplified English so that the pupils will have a better understanding on the lesson.

As a conclusion, ICT is a necessity in making the teaching activities become more interesting and enjoyable since its help to elevate the teaching activities to a more higher level. But as a teacher, relying to much on it will only spell disaster for the teacher.

p/s We should move forward and be creative as the skills we need change with time and technology.

Hello world!

Welcome to WordPress.com. This is your first post. Edit or delete it and start blogging!

EduWebTV an alternative to TV Pendidikan

EduWebTV is an alternative
to TV pendidikan which was officially launched TV Pendidikan was officially
launched on 19 June 1972
by the Second Prime Minister of Malaysia, Tun Abdul Razak. Thus looking back at
the date, it has been ages since TV pendidikan were introduced and it has offer
the teacher and student with a line of interesting educational programme  that cover the subjects that been thought in
the school. Moreover, TV pendidikan also have evolved from an education program
that being aired on Malaysian television channel to an educational web based to
meet vision 2020.

          EduWebTV can be used as a tool of learning if it is fully
utilize by the teachers. Besides that, the content in this web is developed by Educational
Technology Division and closely related to our curriculum. Moreover, it allows
the teacher to search for a suitable material in the website that suit the teaching
and learning activity with just a click away.  How to integrate it into teaching and learning
activity is depend on the teacher. What can I see from the web is that, it
offer the educators with downloadable content. Therefore, this downloadable
content can be used as a teaching material. For example, if the teachers want
to teach about animal. He or she can download the video related to the topic
and use the video as reinforcement for teaching.  Thus, the teachers do not have to bring the
pupils outside just to teach that topic.

          Other than that, the TV programme can
be used to replace traditional teaching. For example after the pupils watch the
video, the teacher tells the pupils to open their book and following its
instructions. There is discussion of what was presented on the video, and
followed by drills and further discussion. In a nutshell, EduWebTV is really a
great tool for teaching and learning but if teacher fail to utilize the
function and achieve the goals of the learning process, the will be no quality
and effectiveness in the teaching.  

If you could create the ideal classroom, what would it be like?

If I could create the ideal
classroom, I want it to be a good mixture of technology and traditional
classroom teaching method.  As for the
size of the classroom, for me it depends on the situation but it is much better
if I have only 20 to 30 pupils in the class so that I am able to do one on one
instructions and give immediate feedback to my pupils. Moreover, I hope that
there would be a
Computer Center, which includes at least
five computers and a printer along with software to accommodate different needs.

          The computer should
also equip with internet access so that the pupils can surf the internet to
find and search for information related to their learning. This is because, for
me computer and internet is an essential tool for learning. Through this two
medium, the pupils will get the chance to learn and discover new thing aside
then the input that is going to be taught by the teacher. Other than that, through
the program such Adobe Photoshop and Microsoft Power Point, I can teach my
pupils how to create their own e-book and digital scrapbooking.  

          As
for the classroom environment,
the pictures of children and
their names can be found. There are plants and homey touches that make the room
inviting. Moreover the colours of the room should not be to overwhelming and are
neat. Furthermore, there is a word wall displayed which can be used to promote
vocabulary growth, thus this will lead to the improvement of literacy skills.

 

 

« Older entries